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Services & products

Here you can find services and products in the field of education offered by Estonian education organisations and companies: digital solutions for schools, educational games, summer courses, mentoring programs, study visits and many others. To get a better insight into different aspects of Estonian education, also visit our blog.

Find from our database

29 Results
99math – social gaming platform

FREE gaming platform gets students excited in math and measurably improves math skills. Teachers use this in lessons to practice math and get reports on student progress.

Primary education, Basic education, Non-formal education
Digital solutions, Learning materials

Target group:

children, students, teachers
Algorithmics School of Programming

Algorithmics is an international EdTech for children aged 6 to 18. Since our launch, we’ve experienced tenfold growth, educating young innovators from over 90 countries, from Estonia to the United States, equipping them for a future.

Pre-school education, Primary education, Basic education, Secondary education, Non-formal education
Digital solutions, E-courses, Training, consultation & study visits, Study programmes, Learning materials, Learning methods, Games

Target group:

children, educational institutions, kindergartens, parents, schools, students
ALPA Kids – educational mobile games

Mobile learning games for preschoolers with an emphasis on different languages and cultures of the world.

Pre-school education, Primary education
Digital solutions, Learning materials

Target group:

children, kindergartens, students, teachers
Bizplay – role-playing entrepreneurial game

A unique combination of physical games and an online platform to teach about the economy and develop entrepreneurial mindset and teamwork skills.

Pre-school education, Primary education, Secondary education, Non-formal education, Vocational education
Digital solutions, Study programmes, Learning materials

Target group:

students, teachers
Clanbeat Education

Clanbeat is a virtual space for students’ growth and well-being — supporting them in taking active role in their learning and life. At the heart of it, there is the cycle of setting goals, planning actions, acting and reflecting.

Pre-school education, Primary education, Secondary education, Non-formal education, Vocational education, Higher education
Digital solutions

Target group:

educational institutions, headmasters, teachers
DILESY – Interactive screen-free learning system

DILESY is providing interactive screen-free learning system for home and school. DILESY system includes a pen-like digital device to be used with specially printed books, games. Touching the paper with a pen, it starts to talk - books become alive.

Pre-school education, Primary education
Digital solutions, Learning materials, Games

Target group:

children, kindergartens, parents, schools, teachers
DreamApply – student admission software

The next generation of student application management which is designed for higher education institutions looking to increase their student enrollment while reducing overall workload and easily manage their admission and marketing efforts.

Primary education, Secondary education, Non-formal education, Higher education
Digital solutions

Target group:

school principals, school management people

Edumus

Edumus is a platform connecting schools with professional specialists and enables schools to engage working professionals in teaching – one grade, one subject at the time, for one school year.

Primary education, Secondary education, Adult education
Digital solutions, Training, consultation & study visits

Target group:

adult learners, educational institutions, teachers
EduScape – a lesson everyone wants to escape

Solving a murder mystery, repairing a space ship or fleeing a science lab are what make natural sciences more exciting for pupils in the school environment.

Primary education, Secondary education, Non-formal education, Higher education, Adult education
Digital solutions, Study programmes, Learning materials, Learning methods, Games

Target group:

pupils, students, teachers, trainers/mentors, adults

Einsteins Square

An alternative to traditional education in tutor-led interactive internet small group classes, focussing on the 21st-century skills.

Pre-school education, Primary education, Basic education, Non-formal education
Digital solutions, E-courses, Study programmes

Target group:

children, kindergartens, parents
eKool – a school management tool

An easily accessible web-based school management tool bringing together students and their families, schools and supervisory bodies.

Primary education, Secondary education, Non-formal education, Vocational education, Adult education
Digital solutions

Target group:

educational institutions, headmasters, kindergartens
ELIIS – e-kindergarten

ELIIS is an online software solution for preschools and kindergartens and includes numerous functions for teachers, parents, headmasters and government officials.

Pre-school education
Digital solutions

Target group:

headmasters, kindergartens, parents, teachers
Futuclass

Futuclass is an educational escape game where children do interesting and fun science experiments in safe environment – in VR.

Primary education, Basic education, Non-formal education
Digital solutions, Learning materials

Target group:

Children; students; teachers

Global Virtual Solutions

Global Virtual Solutions provides all necessary technological services and equipment for connecting teachers, students and the content for future learning space.

Pre-school education, Primary education, Basic education, Secondary education, Non-formal education, Vocational education, Higher education, Adult education
Learning space & furniture, Digital solutions

Target group:

edtech companies, educational institutions, kindergartens, schools, teachers, universities
Lingvist – language learning platform

An innovative language learning platform designed to help users learn vocabulary quickly and efficiently. It does this using the most effective spaced repetition algorithm and tailoring courses to each user's personal needs.

Primary education, Secondary education, Non-formal education, Higher education, Adult education
Digital solutions, Learning materials

Target group:

students, teachers, trainers/mentors, adults

Loquiz: Energising education through games

Our mission is to help children become more active and add an element of fun to learning.
Every teacher can gamify their subject with Loquiz, take classes outside, and help pupils be more physically active.

Basic education, Secondary education, Non-formal education, Vocational education, Adult education
Physical activity, Digital solutions, Learning methods, Games

Target group:

adult learners, educational institutions, parents, schools, specialists, teachers, youth workers
Content
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